That's because of total hp pool of the squadron, determined how likely you can get the first strike off and how many following strikes will be possible. If a squadron depleted to less than full strength the chance of losing planes will increase, the less planes within the squadron the risk to lose more plane will increase and chance to make first successful strike will decrease dramatically. If I'm correct all your showing is the diff between various CV's plane amounts per match but its CV so beyond my wish or desire to understand □ So if you have enough planes to always be able to send more out for the length of the game, which I believe is what you've reported here, not how many planes but how many planes you have based on game duration, isn't that the same as unlimited? Premium CVs for reference (includes 1 point skill and T8 module) Torpedo Bombers: 26 + 17 (16 with the mod 7) = 43 (42 with the mod 7) The total numbers will be lower than these, because not all three plane types will be restoring from the start (and the last 2-3 planes restored of each type will be restored too close to the end of the game to be used) These numbers are with the upgraded planes where applicable Includes +2 of each plane type on deck and -5% restoration time from the module for T8-10 carriers Calculated from planes on deck + 1200s (max length of a battle) divided by plane restoration time
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